I am triyng to setup basic movement for my character. But I’m stuck on playing the animation. I want to smootly transition between the idle state and the walking animation. Unfortunately, I see no transition, just the idle state. And also this is not playing the animation. The character ist just standing in the “start” pose of the idle animation. And when walking, i’m moving forward with my character, but no animation is playing. Im searching the error since days, but cannot find it. I also did not find anything on google.
Normally you have an Animator on the mesh, then assign the Controller/Avatar. Give each state an anim, then set up the transitions like so: Unity - Manual: Animation transitions
Trigger the transitions using the Animation Controller paramers.
Hello Stardog,
thank you for your answer, I upload my attachments again. However, yesterday iI found out something new. When I look into the models import settings, the is no model/rig. But there should be one. So, maybe there is problem with the blender mesh itself.
@Huxii check your export settings in Blender. I’d suggest (if you haven’t done so yet) find functioning settings for your specific setup and then save that as a preset. You need to select it every time Blender restarts… And it’s an easy mistake to not select some objects when exporting (you don’t want to export everything.) So, select the armature and all the meshes that you’ve skinned, pick correct preset and export.
Hello Olmi, thank you for your tip. The export settings look ok, but what I now see, is that my Outliner “Structure” is not correct. For comparison I downloaded another rigged character, and the Outliner Structure is diffderent from mine. So I guess thtats? the problem? I will now try out to adjust it if its possible. I kinda was not aware, that this matters.