I do have a parameter created named running under the parameters tab in the animator window but…
Controller ‘UMA_Male’: Transition ‘’ in state ‘HumanoidIdle’ uses parameter ‘’ which does not exist in controller.
Controller ‘UMA_Male’: Transition ‘’ in state ‘HumanoidIdle’ uses parameter ‘Running’ which does not exist in controller.
Controller ‘UMA_Male’: Transition ‘’ in state ‘HumanoidRun’ uses parameter ‘Running’ which does not exist in controller.
Parameter ‘Running’ does not exist.
UnityEngine.Animator:SetBool(String, Boolean)
ClickToMove:Update() (at Assets/ClickToMove.cs:44)