Hello,
I have a full 3d model of a soldier, the main camera is a child of it. The soldier mesh has several animations, like walk and run.
When I play the walking animation on the soldier mesh (remember the camera is the child) the camera moves with it. How can I make the camera be at a fixed position, like in the modern FPS games. Maybe it’s not a good idea to make the First Person controller a full soldier model, but only the arms and leggs?
I’m trying to find an elegant solution for days, but I can’t get my head around it. Can I lock the camera’s position or someting? I’m new to Unity, I hope somebody can help me out!
Steffen