Hi!
How can I make my character(FPS) slide in some terrain with programming?
My FPS walk controller:
var speed = 30.0;
var jumpSpeed = 10.0;
var gravity = 20.0;
private var moveDirection = Vector3.zero;
private var grounded : boolean = false;
function FixedUpdate()
{
if (grounded)
{
// We are grounded, so recalculate movedirection directly from axes
moveDirection = new Vector3(Input.GetAxis(“Horizontal”), 0, Input.GetAxis(“Vertical”));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton (“Jump”))
{
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
var controller : CharacterController = GetComponent(CharacterController);
var flags = controller.Move(moveDirection * Time.deltaTime);
grounded = (flags CollisionFlags.CollidedBelow) != 0;
}