Walking on tesselated raised surfaces?

Hi
I would like to use tesselation to raise my terrain but characters walk through raised parts anyway through script to have a character actually walk on a tesselation raised area as if there is real geometry there?

Not really, no. you’ll have to alter the collision geometry manually or come up with some kind of heightmap approach. The problem here is you’ll run out of memory, so the effect should be subtle (not much more than POM), and possibly you need to adjust the tess so that it pulls geo down instead of pushing it up or again alter the collision geometry / position or just offset the character a bit.

It only lives on the GPU.

Pity guess i will try the pull geo down idea see if i can get a more overt effect than the other way round.Thx