Did a search and didn’t find much.
Has anyone put any work into an asset for walking ragdolls? IE, a ragdoll character that can autocorrect its imbalances and walk, like what’s used in GTAIV in the Euphoria engine for stumbling, but on all the time. I’m interested in it for a kung fu game. thanks for any input!
there is not really a system like that out there but more like compiled out there using a series of systems for example, some people use the locomotion system for the legs to be able to plant their feet on the ground correctly which is based using raycasting and so on, my fps game it’s just movment using rigidbodies so you might want to try that. because of the fact that our character is a rigidbody when i move i can push object. if you use the character controller you have to use i believe on collider hit in order to be able to push other rigidbodies.
so it’s all basically a scripted system made by users so far that i know of.