walking through walls with collider and rigid body

Generally if something is turning, then SOMETHING is making it turn, so you need to laser focus on that and nothing else. By focus I mean on strip EVERYTHING off that player and put it all back on one at a time until you figure out what is turning it.

Getting a player walking properly should not be this big a slog. There’s like ten billion Youtube tutorials for it.

Do you NEED the player to have a Rigidbody? Because if not, this is a fully-operational player controller:

That one has run, walk, jump, slide, crouch… it’s pretty full-featured, but it is NOT Rigidbody-based.

1 Like