Everybody knows games like: Pokemon, Zelda (old 2d), Binding of Isaac etc. but how can you make the same kind of collision in Unity with a 2D framework?
I mean, the head of the character should collide with stuff like arrows, enemies etc but it shouldn’t collide with the wall on the top. Do I need to use 2 colliders?
Example:
I hope to hear a nice sollution/tutorial.