Hi all.
I am trying to make a large wall of fire that will be moving across the terrain “no need to follow height of terrain”.
I tried using standard particle system assets with different shaders “standard asset shaders” and got it to look really good, but the particles dont show up untill right infront of player, I would like them to show up at the horizon.
I also tried using a cylinder with texture on it but that looked weird.
Do anyone have any idea on how I should continue with this? I really would like it to be a particle system but not sure if that is the best way or if it can be done.
Here is a short clip of the problem. I have tried to change Min particle size to as hig as 6, still the same.
In the clip you can see that in the first half, I cant see the particles , my clipping planes are set to Far: 1000.
I then set the Clipping planes to Far: 100000 and then I see the particles but the Sun is not visible in game. The sun is visible in the Camera Preview.
I have tried using a second camera that only renders the sun with the clipping planes at Far 1000, but cant seem to get it to work.
I created a extra camera under the FirstPersonCharacter.
I used these settings on that camera:
Clear Flags: Depth only.
Culling Mask: Everything.
Clipping Planes Far 100000.
On the camera in FirstPersonCharacter I used these settings:
Clear Flags: Skybox.
Culling Mask: Everything but the wall of fire.
Clipping Planes Far 1000.
I now see The sun and the wall of fire.
So if I use 2 cameras and these settings it works and I am not sure if there is a bug or not.
It is strange that the sun is invisible when I look at it with a camera with large Far Clipping Planes like 100000.