Hi, i can’t really find the words for my problem, since english is not my first language.
But you can see my Problem very well on this screenshot: http://i.imgur.com/Z4W5XlY.png
I have cubes as walls, all with the same height. They are alligned to form an obstacle and when they are in game view, you can see that they are fading over each other, which makes ugly brigther spots (red circles).
I am using an perspective camera and a spotlight. Is there something i can change on the shader to make this stop??
Thanks!