Hi all, I have a wander script attached to a bear that I want to move randomly but it is not working. Do you know why?
This is the script I found on the internet:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class Wander : MonoBehaviour
{
public float speed = 5;
public float directionChangeInterval = 1;
public float maxHeadingChange = 30;
CharacterController controller;
float heading;
Vector3 targetRotation;
void Awake()
{
controller = GetComponent<CharacterController>();
// Set random initial rotation
heading = Random.Range(0, 360);
transform.eulerAngles = new Vector3(0, heading, 0);
StartCoroutine(NewHeading());
}
void Update()
{
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, targetRotation, Time.deltaTime * directionChangeInterval);
var forward = transform.TransformDirection(Vector3.forward);
controller.SimpleMove(forward * speed);
}
/// <summary>
/// Repeatedly calculates a new direction to move towards.
/// Use this instead of MonoBehaviour.InvokeRepeating so that the interval can be changed at runtime.
/// </summary>
IEnumerator NewHeading()
{
while (true)
{
NewHeadingRoutine();
yield return new WaitForSeconds(directionChangeInterval);
}
}
/// <summary>
/// Calculates a new direction to move towards.
/// </summary>
void NewHeadingRoutine()
{
var floor = Mathf.Clamp(heading - maxHeadingChange, 0, 360);
var ceil = Mathf.Clamp(heading + maxHeadingChange, 0, 360);
heading = Random.Range(floor, ceil);
targetRotation = new Vector3(0, heading, 0);
}
}
And this is my scene with the bear selected (you can see the bear’s inspector):
Thanks!