want my enemy to move up steps

Hi guys,

My enemy is following me using the lookat function but when my player travels over a bridge or steps it just carries on even if there are no steps and it looks like it is floating in air when crossing which is not realistic it should fall down and die or respawn for instance, how do I get it to get it to detect that it needs to cross something and detect not to just float in air when its about to fall off or do I use some sort of A.I. or pathfinding for it to follow a path, I hope this makes sense.
:wink:

I never done it before but you could try using the character controller for the enemy. The controller has gravity built in so it can take care of traversing across land.

And then use this for moving it forward.