Want to create a dragon collection rpg game for facebook

Hello! I want to create a dragon collection rpg game for casual players who just want to sit back and enjoy the game as it is. The game has in-game purchases, but they just allow you to speed up your progress and enhance your gameplay, it’s not required and you don’t have to spend a single dime to obtain all the dragons available. I found that limited time offers and those kind of tactics are lame to make money; there’s other ways to make money, like ads, click-and-play revenue, etc. Although some people will cash in money to buy limited time offers, it frustrates those that play for free to play. Thus, I want to make an entirely user friendly game.

Also, this is NOT your typical pokemon game. This game is more akin to DragonVale, Dragon Village 1/2, Dragon City, and the oldest of the old, Dragonville (most like that one).

the game is basic. You build up a town to help train your dragons. You start with the basic necessities: A level 1 clinic (To heal your injured dragons), a level 1 stable (to store your dragons), and a level 1 shop (where you can buy items with in-game currency, currency that you collect during your adventures). You can upgrade these buildings to improve their efficiency. You also can build additional buildings, such as the colosseum (for pvp fights), the dragon labs (for evolving). Additional buildings will be automatically built during your journeys as well, such as a castle/palace (where you receive your main scenario quests), houses (Where you receive side quests).

You travel through nodes on various maps, which is apparent by the round circles. You cannot skip nodes or maps without warping; a feature you’ll get later on. A battle may or may not initiate on a node. During your adventure, you’ll get to the final node in a region (A region consists of a few maps), where you’ll face off against a boss fight there.

As you complete the maps, a plot theme will eventually develop, and come to it’s epic decisive climax as you reach the end of the final region. Thereafter, you can continue collecting new dragons as they are slowly (but surely) released into the wilds.

As an MVP (Minimum Viable Product), the game will feature only 6 dragons in Stage 2 form. You’ll have access to a basic town, and be able to journey through a small map, just to showcase the gameplay.

I wish there was a tutorial on how to make such a game (a creature collection game) with unity, but the only tutorials are: platformer, racing, and first person shooter.

Anyone know where I can find a fully featured tutorial for this? I’ve only been a unity member for a day, so I’m kinda lost on where everything is and what to do at this point to help make my game a reality. I know a bit of C++ coding, but not a lot, and although I have loads of time to learn it, I’d rather learn it on the go for free and create the game while I’m learning, instead of just learning it all first, and then creating the game.

In addition, I’m looking for some people who are willing to make some assets for me (The dragons, I’m NOT an artist.)

Finally, how would I get this on facebook exactly? I see they use some kind of game bot or something to communicate with the game, but… do I need to have my own server or something to store all the user profiles that play the game? How does that work?

Wow, you are really trying to eat the whole elephant in 1 bite here. I would suggest you start with the basics, learn c# first, then the unity editor. Go through some basic tutorials to get yourself familiar with Unity.

Start Here: Unity C# Survival Guide - Unity Learn

jw