For some ungodly reason, I absolutely LOVE making games, and I know that with enough learning I will be either employed by a big company, or become a developer than can come up with original genres some day. But the thing is, EVERY single game I think of, regardless of how much work I put into the plan, and into thinking what it’s going to be, what platform it’s going to be on, what the objective is, what the style will be, etc. (aka all part of the plan), I just end up either giving up on the game straight after starting it. Mainly because I just can’t deal with the fact that it’s the base first, and then you polish it. And instead I just keep trying to make the game beautiful from the very start. Or I work on a game for some months, and then realize it’s not that interesting and original, so I give up on those too.
I know a lot of people are think I’m stupid for saying this, and are gonna try to convince me to do otherwise. But coding is just NOT my thing, my calling is 3D models, but because of luck in learning, and general program familiarity and skill I just can’t make high detail models, maybe I can make simplistic but at the same time beautiful models at the moment, but then again that’s going to involve polishing work to make the lighting and textures work well, and as I said before. I have a huge mental problem where I try to polish everything from the start. Mostly because what inspired me to make games is those huge and astonishing games made by huge companies like the AC series, and Just Cause 2.
And what I really want right now, is to be able to make a simple game, both in coding and in objective, that is still really fun to play, and hopefully memorable. I really want it to be 3D as I said that my calling is 3D modeling, but I don’t want a story based game as that would require me to make a lot of environments, or one huge environment. And from here I’m really struggling for ideas. I sometimes spent hours sitting and scratching at my brain, before finally thinking of something that I would then just give up on anyway. Sometimes it comes straight way while thinking of random stuff, but I either figured out that my brain just took a memory from an original game, or the idea was just stupid and no one would play it due to it being boring and unoriginal.
Here are some ideas that I gave up on, as well as the reason I gave up on them:
• “Synchronized Flight Simulator” where you have to stay as perfect within the formation as possible, both position and speed that corresponds to the part of the formation you’re assigned to. (This would require too much/too complicated coding)
• “Digital Coin Farm” where you have lots of ways of collecting the coins, which you can use to buy temporary and permanent upgrades for a specific type of getting the coins. (This would get very boring depending on how many different ways of collecting money there would be)
• “Mortaline” where you have levels which fall apart, and you have to either keep from crashing to the ground for as long as possible, or reach the top. And there would be different parts of the environment that act differently like breakable parts, slippy parts, bouncy parts, and normal parts. (Too much coding would be required)
• “Timelapse Quest” where you have to change between night and day, and it would either be one world or several levels. And where you can go depends on what time it is, like at night the water would be too cold, and during the day, there would be animals guarding climbable ledges and objects, and caves. (Would require too much coding, and perhaps get boring really quickly, depending on whether it’s story based or not)
Feel free to use these ideas for whatever, but I highly doubt that anyone will find them at all interesting.
Sooooo… THIS is the end of my life story then. xD
So I want to make a game that doesn’t require me to use too complicated code, but that’s at the same time very fun to play and has a lot of replay value, as well as memorable and unique features. Something like taking a classical genre and making it way more detailed and interesting would be fine with me, as long as I wouldn’t be forced to make a lot of complicated coding related stuff to make it iconic… Pretty sure I’ve said this at the beginning but I’m just repeating and adding some extra details to make sure everyone who reads this understands exactly what I mean.
P.S. You may think I’m a complete beginner, but I’ve made A LOT of failed game attempts, and some of them actually went quite far before I couldn’t get any help from the community and it was coding related, as well as encountering some errors and issues. My only weak points are coding and coming up with something original while not under the effects of LSD.
Thanks in advance for any advice, comments, and suggestions you provide. ![]()