Wanted: Good resource links that illustrate state machine design with specific reference to TBS game mechanics

Like a typical novice many of my questions will come off as “How do I design a game?”

So instead I will ask a specific question about a general topic, namely:

Does anyone have good resource links that illustrate state machine design with specific reference to TBS game mechanics (books, online tutorials, videos, articles, courses).

Once I acquire this information I can come back with specific questions addressing TBS game design.

Thanks in advance!

Finite State Machine tutorial specifically for Unity: unitygems.com - unitygems Resources and Information.

Designing AI for Games (click on the Part 3 link for details specific to strategy games – both TBS and RTS): Game Development

A practical guide with code and discussion: http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/a-practical-guide-to-building-a-complete-game-a-r784