War in the skies - Update 20101025

Hello my friends, i have a new update of this game.

  • Missile tracking system.
  • New enemies! Tanks.
  • New enemies! Aircraft.
  • Ingame graphics quality system.
  • Improved artificial intelligence.
  • New test stage. 2 in total.

Enjoy it! :smile:

C’mon guys

Just a little help :frowning: or even a vote in the poll

Feels much like Ace Combat - I like it!

Not knowing where you want to go with your game, some thoughts:

  • the Hud doesn’t change size when going Fullscreen, looking bad!
  • the cockpit-view feels great and more realistic, despite the arcadish gameplay
  • both flymodes are good to handle
  • breaking would be good for Dogfights
  • music and sounds are ok

Well, i even had one dogfight in mission 2 :slight_smile:

I like it

Awesome! I really enjoyed it.

  • The arcade feel is good. A few suggestions would be that when you are going for example left, and then go suddenly right, the plane should quickly rotate right before you start moving in that direction. I think it would feel better like that.

  • You shouldn’t be able to target enemies that are beyond direct hit range, but that’s just my preference.

  • When I played it, I immediately felt a sort of “Crimson Skies” fused with “Star Fox”. If that was your intention, then I would suggest giving the ability to spin the plane like in Star Fox, to avoid enemy fire for example.

  • The explosions are HUGE, which is great :slight_smile:

  • Anyway I can help? just contact me. I really like arcade war plane games :smile:

Looking good! Your GUI calculations make full screen impossible though. That’d be the #1 thing I’d fix.

Graphics are great, sound is fine, idea is well on track.

I rather enjoy flight games, but this game is too arcade-y for my liking. Turning right automatically banks the plane which isn’t at all what I’ve come to expect. There are several issues I have with the controls and the way the plane responds but I guess this is the effect you are going for :slight_smile:

While in 3rd person view you need some way of knowing where your machine gun is pointing (currently it points forward relative to the camera, not the plane). Change the controls around, make use of the spacebar, shift and control keys.

I think you’ve got a great little game on your hands, just polish up the GUI and in my opinion improve the input/control/handling of the plane and you’re on to a winner!

Very good opinions, my friend, i’ll fix the fullscreen problem. I like the breaking on the enemies and buildings too, i’ll look into that.

thank you! :smile:

Nice observation on the rotation and the target range, i’ll look into that problems. About Starfox, that’s one of my favorite games, specially the one on N64 :smile:, but i wasn’t intended to reproduce it, so i don’t think the ‘spin’ is a goos idea for this game. But great suggestions, thank you very much.

I’ll look right into that, there’s a lot of people who said the same thing. Thank you for your help.

The “free” controls are good. Maybe a little to sensitive on the up/down relative to the roll.

The “easy” controls I don’t like so much. When you’re moving hard left or right and you press up/down I think you should move down/up while moving left/right, rather than tightening the turn. The way it currently behaves feels like a strange mix of arcade and sim controls that doesn’t really work (for me).

Looking good overall though.

Actually, the first controls were the free control option, but nobody likes it :frowning: i have to simplify it and at the end i have to change it for the ‘easy control’ (the current one) :stuck_out_tongue:
Thank you for your good vibes :slight_smile: