Warning About Using Daz Studio Assets In Game Development (Sibling Company to Morph3d)

TLDR, unless you’re considering ever doing business with Daz Studio or Morph3D. You’ve been warned.

Okay, first of all, I expect I’ll get some flak for this post, but try to remember I’m here to warn the Unity community about something that I think is a problem for anyone considering using Daz Studio content in a game. I came at this from the angle of doing art using Daz Studio assets first. Along the way, I acquired a Daz Originals game indie dev license that was supposed to allow me to use their “Daz Originals” store content in the development and distribution of games. I thought I’d like to try to use some of the many things I owned already in the experimental development of a game for sale at some future point. After getting said game license, I invested more in Daz Originals with the idea that I might use these assets in a future game in addition to using it in my art. Now, at this point in the story, I’ve got many thousands of dollars invested in their assets.

BTW, I know this is the internet and some people can’t help themselves, but I’m not asking for a commentary on the wisdom of doing this. It’s done. I’m here to warn others so they can make a more informed choice. You can laugh at me, but I’m here to help the community learn through my mistakes.

Then they started retroactively changing rights to use of said content. In order to access the licensing language of that page on their store, they required one to agree to changes in the language. So, essentially, if you wish to continue using their store or access some pages, you are leveraged into agreeing to retroactive changes. As it stood last year, they had issued a change in licensing terms that meant that while one could use their 3D models, for which one had a license for game development, in 3D games, one could not ask users of such an application to purchase even 2D representations of such content. In other words, goodbye to microtransactions of a purely cosmetic nature in 2d games. I might be wrong, but this could be a huge deal for some devs. I complained because I felt that retroactive licensing changes were BS and also because I had thought at some point to try going the microtransaction route. I wasn’t sure, but I didn’t like that suddenly that option seemed to be taken from me, at least if I wanted to continue using their software and assets as I had done before.

Then today I’m greeted by this page on their store: https://www.daz3d.com/huntress. This is a Daz Original item for which I’ve supposedly already got a license to use if I purchase it because I have the Daz Originals game dev license. But a little down the page there’s a new feature called an “Interactive License” option. So I click the “What is this?” link and I’m taken to this page: Daz 3D. This page basically says now if I want to use this in a video game, I’ve got to also purchase an additional license for this individual item because otherwise such use is prohibited under their EULA, which by the way, when I click the link that takes me to their current EULA language, I’m asked to agree to the following changes to their licensing, of course retroactively for all content I’ve already acquired the rights to use legally, without modification:

3.0 Interactive License Addendum

The terms of this addendum 3.0 are in force only when User has purchased a “Game Develoer License” or an “Interactive License Add-On” from the online DAZ store.

For any User who has purchased one or more Game Developer Licenses the terms of this Addendum 3.0 apply to all Content that the User has purchased a license to via the DAZ store where the “Artist” field of the Content contains a list of one or more Artist Names, and that the User has also purchased Game Developer Licenses such that the User has purchased a Game Developer License for each of the Artist Names represented in the Artist Name field of the Content.

For any User who has purchased one or more Interactive Add-On Licenses via the DAZ store, the terms of this Addendum 3.0 apply to all Content that the User has purchased such an Interactive Add-On License for.

In the case of Game Developer Licenses where the Artist Name for that license is “Daz Originals”. The terms of this section 3.0 apply to all content which also contains “Daz Originals” in the Artist Name, regardless of the presence of additional artist names also in that field.

All Content that can be identified according to the above criteria shall hereinafter be referred to as “CRT Content”. The terms of this addendum 3.0 do not apply to any other Content.

  • Modified Terms of Use. This section replaces Section 1.0 Bullet 5: “TERMS OF USE” for CRT Content ONLY.

Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) incorporate, copy and modify the CRT Content in the creation and presentation of two-dimensional animations and renderings which may require access to the CRT Content by the User’s customer during electronic execution of the User’s application, and (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the CRT Content in User’s other two-dimensional works, and (iii) publish, market, distribute, transfer, sell or sublicense such two-dimensional animations, renderings and other works; provided that User may not in any case: publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format. All other rights with respect to the CRT Content and its use are reserved by DAZ and its licensors. User warrants and is responsible to ensure that the CRT Content used in User’s applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User’s disposal.

  • Three Dimensional Works. DAZ wishes to encourage the expansion of the catalog of Content available to its users. Accordingly, User may access, use, copy, and modify the Content to create one or more derived or additional three-dimensional works provided that:*

  • any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content to function, or (ii) allowing only limited function when not used in conjunction with CRT Content from the online DAZ store; and

  • upon receipt of a written request from DAZ, User immediately ceases any and all distribution of the art that User has created from the CRT Content, if DAZ has determined, in its sole discretion, that (i) such art is substantially similar to or is a clone of existing Content; or (ii) such derived or additional work fails to require the use of Content available through the online DAZ store.

The creation of three-dimensional physical representations (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only for personal, non-commercial use by the User. Additionally, the user may not grant other entities or individuals the right to produce such physical representations of the Content except for the sole purpose of providing the print to the User for their personal use.
All other rights with respect to the Content and its use are reserved by DAZ and its licensors.

  • While incorporation of the CRT Content into User’s applications is authorized as set forth above, User expressly agrees and acknowledges that any discrete sale of CRT Content separate from a purchase of the User’s application is allowable ONLY with express written consent of DAZ. Thus, for example, within the context of a game, the sale or purchase of the CRT Content, portions thereof, or either two-dimensional or three-dimensional derivatives thereof as a separately-purchased commodity or upgrade using items of actual or virtual worth is prohibited without prior written consent of DAZ. Written consent of DAZ may be sought at the address set forth herein.

What concerns me more than anything is the addition of the two points I bolded above–that making a 3d work using their content requires some vague “encouragement” of the end user’s use of DAZ store content–meaning a purchase of some type from their store for use and that if I use any of their ready to use content without significant alteration, they can make me cease and desist its use in all 3D works. Now, it seems that although I purchased all that ready-to-use content for my art and acquired the rights to use that same content in video game development, they’re saying that I cannot use those models without: a.) requiring the users of my application to also purchase rights to use that content, unless I, as application dev, significantly limit their use in some undefined way, and b.) substantially altering the content before it can be used in my application.

Seriously? WTFFFFS? You may not see the point, but there is a huge difference here in terms of what is required from me now in order to use that which I’ve already purchased the legal rights to use. I cannot even access my online purchased content page to retrieve a link to my license without agreeing to this addendum. And after finding the link to the original license agreement by scrolling through all of my purchase receipts, I am once again taken to a page that asks me to agree to this binding retroactive addendum. Shifty business and shady practices. I asked someone else who doesn’t have such a license to attempt to access the indie game developer’s daz originals license page using the link I was able to find, and they can’t even access the page to view the original language. They also were forced to agree to the retroactive changes without then even being able to see the original license.

Oh, and for those who don’t know, these guys are a sibling company to morph3d.com, which some people have boycotted and protested against for their licensing choices. Now, if you’re even thinking of considering going there after I’ve shared my story to my shame and regret, having spent more than $10,000 at their store over the past several years, you’ve been warned. You cannot say nobody told you how they treat their customers. I’ve paid a price, and I’m paying another by doing this, but you don’t have to. Stay clear! Warn others!

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Be a professional contact the company with your concerns first, then if you feel you’ve paid tens of thousands for a license that has been revoked in a contractual change that isn’t just, contact a lawyer.

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Sorry to hear that, and thanks for sharing. I recommend you ping their legal department and point them to this thread, asking them to chime in and clarify. I think there’s a chance that at least to a degree this is a misunderstanding based on unclear wording, and that the intent of the EULA changes is to prevent creation of “competing products”. E.g. the 2D thing probably aims at preventing people from buying a game license for the 3D content and making a “game” that really is a spritesheet generation tool that exports animated 2D spritesheets of 3D content licensed from DAZ. You can always rely on big companies trying to maximize revenue and trying to protect their revenue. Making their EULAs more draconian than they reasonably should be, is in conflict with maximizing revenue, so there must be another reason they thought they need to do this.
And the other part… maybe that’s just for content that is to be offered back into the DAZ eco-system, trying to prevent people from making DAZ compatible assets that essentially are “free alternatives”? I’m not sure this even applies to you. Their whole business model relys on people needing to buy that stuff, so of course they’ll keep a clause in there allowing them to keep authority over what lives in their content eco-system.
Good luck with all of this!

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I got that email a few hours ago. There’s nothing to worry about - did you miss this part in the email?

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I had a quick read and I am no expert in law jargon, but to me these new terms seem to only enforce the terms of usage as a final product, not as an asset in a game.
They just want to make sure you don’t sell spritesheets with their 3d models in other stores, or modify the 3d models and resell them. It doesn’t affect usage as an asset in a game.
Just like when you buy a sound library, you are allowed to use it to create your music but you can’t alter it and sell another sound library based on that.

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That’s not actually correct. Essentially, you can use DAZ models in 2D apps without a licence (e.g. visual novels, or as backgrounds etc), but you can’t use them for 3D characters in games without a licence. It’s explained in detail elsewhere in their EULA.

@CaptainStardog The new licencing arrangement is actually much better for us, as we can buy all future DAZ Original content without needing to buy interactive licences - our existing Game Dev licence covers it all.

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I believe the sentiment is that a licensor that retroactively voids previous licensing and requires new payment and terms on existing deals is not worth dealing with. On that point, if the OP is at all correct then temporaily more favorable terms in the immediate term may not be “better” for them as a licensee as they forsee further changes and voiding of the current terms in the future.

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It seems like everything’s fine, it’s just confusing.

Which is why I didn’t buy into that license back when I was considering it. It seems like they’re doing the right thing, but in a confusing way.

That I did not get until after I made this post. Glad they clarified. Still doesn’t make me feel better about additional confusing language.

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Sorry, but I fail to see how this is better. I was already able to purchase and use all Daz Original content with my existing license.

Are they doing the right thing? The language was already pretty clear in the existing license. This significantly muddies the waters.

This is a ripoff. Both options should have been there.No need in using daz intill old license is back

Apologies, I didn’t phrase it correctly. I just mean that we’re better off than everyone else. :slight_smile: The new interactive licences are really expensive (most I’ve seen are $50, and just one at $10). We don’t have to pay that new fee.

Bottom line: I really wouldn’t stress about this. I’ve been using DAZ for 6 years and I’ve dealt with the company reps several times - they’re always really helpful, as is the community. The new licensing is being discussed over on the DAZ forums, you should take a look if you haven’t already done that.

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Are you certain you meant to say “are”? Because $50 seems really cheap to me.

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Such is life is 1st world country.

DAZ assets are not required to make good quality games and the assets themselves are definitely more than $50. If you can’t afford the license then you couldn’t have afforded the assets either.

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“can’t afford” and “are really expensive” are not the same thing. He may just be on a tight budget.

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Originally the license that allowed you to use DAZ models in games was $500. That’s considerably more depending on how many assets you need which is why I asked if he actually meant “are” or not.

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I paid $170 for the licence on sale about 3 years ago (and we have ~ 25 models/items in the game; i.e. ~ $1250 if you’re using the new interactive licences). :slight_smile:

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$50 is extremely expensive for a DAZ model. If you use Platinum Club and just wait for sales, most models are < $10.

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