Hi everyone,
I have an interesting issue with my HTC Desire running 2.2. I get the following messages in my logcat.
V/Unity (17491): WARNING: DXT texture format is not supported, decompressing texture
That seems strange since that’s in my understanding the texture i’m supposed to use in Unity for Android, no? The PVRTC format isn’t working either obviously. The game works, but i get short freezes when it unpacks the unsupported texture format.
So i guess my question is, is the RGB 16bit texture format the smallest one i can use for Android?