WARNING: DXT texture format is not supported, decompressing texture

Hi everyone,
I have an interesting issue with my HTC Desire running 2.2. I get the following messages in my logcat.

V/Unity (17491): WARNING: DXT texture format is not supported, decompressing texture

That seems strange since that’s in my understanding the texture i’m supposed to use in Unity for Android, no? The PVRTC format isn’t working either obviously. The game works, but i get short freezes when it unpacks the unsupported texture format.

So i guess my question is, is the RGB 16bit texture format the smallest one i can use for Android?

Look at dreamora’s answers in this topic, they might help : http://forum.unity3d.com/threads/73998-DXT-or-PVRTC

Ahh! Thank you very much. That sheds a lot of light on the issue.

Actually the answers after mine were even better, on android you best use ETC as its the widest supported standard.
Its the only one that works on Tegra, Qualcomm, TI and PowerVR based devices actually.