We’ve just opted to add a workaround and use Get/SetInt() instead for the windows platform while awaiting a fix. Not ideal, but then again the fix won’t land for at least another month for Unity 2020 LTS. The irony is that we stored volume , so it caused major distortion reading the values back. Fun bug.
Sorry about this. I’m trying to get the fix in as soon as possible. Good news is that they get corrupted when they’re being loaded, so the data on disk isn’t actually bad and when the fix arrives, old data will load just fine.
finally! what took you so long guys? This broke tons of stuff in my UWP and I had to always roll back the unity version to compile. Not to mention the time wasted until I figured out what was going because it was working perfect in previous versions.