Hey all,
I’m trying to use a second camera in a stack to get a post-processing blur effect on my background objects. I’ve followed along with a tutorial that seemed straight-forward enough.
Unfortunately, I quickly hit a head-scratching road block. As soon as I add my Depth of Field (DoF) camera to the main camera’s stack, I get this warning:
CommandBuffer: temporary render texture _InternalGradingLut not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
My Google results weren’t super helpful. I attempted to follow the solutions (or band-aid solutions) in this thread , but I didn’t have any luck. The warning immediately pops back up if I try to clear it. In any case, I don’t really understand what it means or what to do about it.
I’m wondering if it has something to do with the results I’m getting or if that’s a separate issue. My main camera’s culling mask excludes the “BackgroundObject” layer which is for all of the non-interactive objects that will have the DoF blur effect. The second camera, “Post Processing Cam_DoF”, has a Volume component which is attached to a profile only used by this camera. That profile has the Depth of Field overload.
In addition to getting the warning output, I also end up with a blur effect on my entire scene instead of just the layer specified. This is the real problem. If anybody has any ideas, please chime in. I’m totally stumped. ![]()