WARNING: We recommend using a newer Android Gradle plugin to use compileSdk = 34

Hello, Google has declared new requirement for all the apps and they told to change android target api level to 34. So,I recently updated my Android SDK API level from 33 to 34. When I try to build the Android AAB file for Google Play, I encounter the following errors.
Note: Unity editor version 2023.2.5f1

Errors:

  1) Configure project :launcher WARNING:The option setting 'android.bundle.enableUncompressedNativeLibs=false' is deprecated. The current default is 'true'. It will be removed in version 8.0 of the Android Gradle plugin. You can add the following to your build.gradle instead: android { packagingOptions { jniLibs { useLegacyPackaging = true } } } WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.3.1) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 > Task :unityLibrary:preBuild UP-TO-DATE > Task :unityLibrary:preReleaseBuild UP-TO-DATE > Task :launcher:preBuild UP-TO-DATE > Task :launcher:preReleaseBuild UP-TO-DATE > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :launcher:generateReleaseResValues UP-TO-DATE > Task :unityLibrary:generateReleaseResValues UP-TO-DATE > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:generateReleaseResources UP-TO-DATE > Task :launcher:generateReleaseResources UP-TO-DATE > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE > Task :launcher:extractDeepLinksRelease UP-TO-DATE > Task :launcher:mergeReleaseShaders UP-TO-DATE > Task :unityLibrary:packageReleaseResources UP-TO-DATE > Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE > Task :unityLibrary:processReleaseManifest UP-TO-DATE > Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE > Task :unityLibrary:compileReleaseShaders NO-SOURCE > Task :unityLibrary:generateReleaseAssets UP-TO-DATE > Task :launcher:mapReleaseSourceSetPaths UP-TO-DATE > Task :launcher:mergeReleaseResources UP-TO-DATE > Task :launcher:processReleaseMainManifest UP-TO-DATE > Task :launcher:processReleaseManifest UP-TO-DATE > Task :launcher:processApplicationManifestReleaseForBundle UP-TO-DATE > Task :launcher:compileReleaseShaders NO-SOURCE > Task :launcher:generateReleaseAssets UP-TO-DATE > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE > Task :launcher:generateReleaseBuildConfig UP-TO-DATE > Task :launcher:javaPreCompileRelease UP-TO-DATE > Task :launcher:processReleaseManifestForPackage UP-TO-DATE > Task :launcher:extractProguardFiles UP-TO-DATE > Task :launcher:processReleaseJavaRes NO-SOURCE > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE > Task :launcher:writeReleaseAppMetadata UP-TO-DATE > Task :launcher:collectReleaseDependencies UP-TO-DATE > Task :launcher:configureReleaseDependencies UP-TO-DATE > Task :launcher:parseReleaseIntegrityConfig UP-TO-DATE > Task :launcher:writeReleaseApplicationId UP-TO-DATE > Task :launcher:analyticsRecordingRelease > Task :launcher:validateSigningRelease UP-TO-DATE > Task :launcher:bundleReleaseResources FAILED > Task :unityLibrary:packageReleaseAssets 30 actionable tasks: 3 executed, 27 up-to-date UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Warning: This version only understands SDK XML versions up to 3 but an SDK XML file of version 4 was encountered. This can happen if you use versions of Android Studio and the command-line tools that were released at different times.

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:bundleReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.res.Aapt2ProcessResourcesRunnable
   > Android resource linking failed
     D:\Fps Game\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\intermediates\bundle_manifest\release\AndroidManifest.xml:85: error: resource style/BaseUnityGameActivityTheme (aka com.CodeCraftedMind.LoneTask:style/BaseUnityGameActivityTheme) not found.
     error: failed processing manifest.


* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 6s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
=>CommandInvokationFailure: Gradle build failed.
E:\2023.2.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "E:\2023.2.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"

Environment Variables:
SHIM_MCCOMPAT = 0x810000001
PROCESSOR_ARCHITECTURE = AMD64
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
BURST_ANDROID_MIN_API_LEVEL = 23
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = MSI
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = MSI
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \\MSI
AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9
PUBLIC = C:\Users\Public
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV
NVIDIAWHITELISTED = 0x01
APPDATA = C:\Users\user\AppData\Roaming
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
configsetroot = C:\Windows\ConfigSetRoot
ProgramW6432 = C:\Program Files
OS = Windows_NT
ANDROID_NDK_ROOT = E:\2023.2.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 141 Stepping 1, GenuineIntel
HOMEPATH = \Users\user
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_16324_DQVXZOAXBYZGRIZN
PROCESSOR_LEVEL = 6
CommonProgramFiles = C:\Program Files\Common Files
ZES_ENABLE_SYSMAN = 1
JAVA_HOME = E:\2023.2.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
USERDOMAIN_ROAMINGPROFILE = MSI
ESET_OPTIONS =                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
TEMP = C:\Users\user\AppData\Local\Temp
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
USERNAME = user
OneDrive = C:\Users\user\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
IGCCSVC_DB = AQAAANCMnd8BFdERjHoAwE/Cl+sBAAAA7CIIZ5vZoEmL8Lr3hA4AlQQAAAACAAAAAAAQZgAAAAEAACAAAAC8U+YEljwZ/jYuw/rRf57+urBhMnygbF/S1gfSAt5IAgAAAAAOgAAAAAIAACAAAAC6Pg0tm1AbVlrKJT/zxmW1P4wLR6Gdn6JExEowbbLqnmAAAAAqsL15XzlHLNDJhHe40xWH2RcV/Yo7dJOcmYEnnjrZ1+JmoYFg6a+z9igkIEuImFnBQO1kx74az+h54wr1gs30awMLSqrt7rj/Ed91fD8kkB6KyMif2JkMLf3AQPtVjsxAAAAARU5vXFP/cTo5auzMAyJJaDDzKxKGDrJdjjsenbV/Iy9W6oIB2cQ/paluGddHN4Q7+l+Q22sWsv0Pg7pLrJVp7g==
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL
EFC_7132 = 1
NUMBER_OF_PROCESSORS = 12
GTK_BASEPATH = C:\Program Files (x86)\GtkSharp\2.12\
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = 8d01
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\user\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
OneDriveConsumer = C:\Users\user\OneDrive
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
ALLUSERSPROFILE = C:\ProgramData
Path = C:\ProgramData\Oracle\Java\javapath;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files\dotnet\;C:\Users\user\AppData\Local\Microsoft\WindowsApps;C:\Program Files\Git\bin;D:\Git\bin;C:\Users\user\.dotnet\tools
ProgramFiles = C:\Program Files
LOCALAPPDATA = C:\Users\user\AppData\Local
USERPROFILE = C:\Users\user
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3


stderr[
Warning: This version only understands SDK XML versions up to 3 but an SDK XML file of version 4 was encountered. This can happen if you use versions of Android Studio and the command-line tools that were released at different times.

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:bundleReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.res.Aapt2ProcessResourcesRunnable
   > Android resource linking failed
     D:\Fps Game\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\intermediates\bundle_manifest\release\AndroidManifest.xml:85: error: resource style/BaseUnityGameActivityTheme (aka com.CodeCraftedMind.LoneTask:style/BaseUnityGameActivityTheme) not found.
     error: failed processing manifest.


* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 6s
]
stdout[
Configure project :launcher
WARNING:The option setting 'android.bundle.enableUncompressedNativeLibs=false' is deprecated.
The current default is 'true'.
It will be removed in version 8.0 of the Android Gradle plugin.
You can add the following to your build.gradle instead:
android {
    packagingOptions {
        jniLibs {
            useLegacyPackaging = true
        }
    }
}
WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34

This Android Gradle plugin (7.3.1) was tested up to compileSdk = 33

This warning can be suppressed by adding
    android.suppressUnsupportedCompileSdk=34
to this project's gradle.properties

The build will continue, but you are strongly encouraged to update your project to
use a newer Android Gradle Plugin that has been tested with compileSdk = 34

> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:processReleaseManifest UP-TO-DATE
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :launcher:mapReleaseSourceSetPaths UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :launcher:processReleaseMainManifest UP-TO-DATE
> Task :launcher:processReleaseManifest UP-TO-DATE
> Task :launcher:processApplicationManifestReleaseForBundle UP-TO-DATE
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:processReleaseManifestForPackage UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
> Task :launcher:writeReleaseAppMetadata UP-TO-DATE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :launcher:configureReleaseDependencies UP-TO-DATE
> Task :launcher:parseReleaseIntegrityConfig UP-TO-DATE
> Task :launcher:writeReleaseApplicationId UP-TO-DATE
> Task :launcher:analyticsRecordingRelease
> Task :launcher:validateSigningRelease UP-TO-DATE
> Task :launcher:bundleReleaseResources FAILED
> Task :unityLibrary:packageReleaseAssets
30 actionable tasks: 3 executed, 27 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7e15d46f898a4082b7f6f54d49c06f6a>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2d8ca4eb2ddd452d9e2715b1b5605cbb>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
2 Likes

Getting the same issue with 2022.3.36f1 LTS. The deadline is approaching very fast and we’re all working on doing this upgrade.

WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34

This Android Gradle plugin (7.1.2) was tested up to compileSdk = 32

The build will continue, but you are strongly encouraged to update your project to

use a newer Android Gradle Plugin that has been tested with compileSdk = 34

As per new updates in unity documentation, 2022.3.37+ seems to be with >= 7.2 Android gradle plugin version which should fix the issue. It may be out sometime soon and could be in dev.

Check here for the reason why you get this warning and note that its harmless.

1 Like

Hi, I solved the issue by using your editor version 2022.3.36f1. My projects were originally made using 2023.2.5f1, and then I migrated to 2022.3.36f1. I successfully created the AAB file targeting SDK 34 from one of my projects. However, my older projects are still causing problems, and I can’t create AAB files from them. These projects are likely very old, and many dependencies seem incompatible with the 2022 version, making them outdated. I don’t know what to do

So, we have to wait for that? Please let us know when they are completed

I see the warning harmless. So thats not something you need to worry at the moment. If you get any error, it could be for some other reason.

Oh