Hi.

I’ve just upgraded to Unity 5.2.1, and now whenever I try to compile my game to any platform this appears in the console.

Failed to add the asset file size for sharedassets0.resource
UnityEditor.HostView:OnGUI()
Failed to add the asset file size for sharedassets1.resource
UnityEditor.HostView:OnGUI()
Failed to add the asset file size for sharedassets2.resource
UnityEditor.HostView:OnGUI()

However no other errors appear.

I’ve looked around on Google and have tried various methods to fix this, such as removing all custom fonts, reducing the number of files, but nothing is working.

This didn’t happen before upgrading my Unity version, so it seems there is a regression. Where should I start looking?

Edit: It’s not limited to Linux. I’ve just tried compiling to Windows and I have the same errors.

Second edit: I should add that I’m running Unity under Wine on Ubuntu 14.04 64bit. I’m aware about the native version but what happens when I try running that is for another question.

Third edit: It compiles correctly, but the warnings still appear. I can’t ignore this, so any fix is appreciated.

Hi, i’m getting this same error, have you tested your game once compiled? I’m having a texture which is not compiled & i’m getting this lost texture:

can you check if some asset is not being compiled & if it doesn’t, which one? Maybe we can sort what is triggering this error.