Really?
No, sure I am building to de device (have the game working on the iPhone, in debug or release mode, for some time now) and it’s working, but I get those warnings.
Really?
No, sure I am building to de device (have the game working on the iPhone, in debug or release mode, for some time now) and it’s working, but I get those warnings.
arm6 only compiling happens if you don’t choose optimized in the project settings. that compile type is a little smaller theoretically (practially not really as you only compile binding code anyway) but quite a bit less efficient for 3GS devices (which are ARM7