Hi,
I have a strange lighting-effect on my sphere in a scene. The scene is very simple: One sphere and one directional light. With that setting the light warps around the poles, which looks weired. In the image you see the sphere from top and a duplicate from bottom. The light comes directly from the bottom edge of the window. And the lighting seems to twirl around the pole.
The sphere has been imported from blender with UV maps in cylindrical projection, but the built-in sphere is the same. I found, that the lighting is correct without UV-mapping, but than, of course, the texture is not placed correctly.
Regards