What is Warped Realms?
Well, thanks for asking! Warped Realms is my new(or old) game that I’m currently making. The game is a monster collection game where the player must compete with the monsters were they can eventually capture them and have them join their team, probably sounds familiar Cough Pokemon Cough But that is only the start of it, in Pokemon the battles are incredibly bland and moves come down to knowledge of abilities, strengths and weaknesses to best destroy the opponent. In Warped Realms how ever this is not the case, see I’m taking it into the next dimension (Like fo real dude) where players compete in chess like battles for supremacy. Players are also encouraged to play with monsters that they like, instead of following the crowed with pre defined “powerfull” ones that are favorites due to their abilities/stats.
How many monsters?
At the current time the projected monster amount will be around 50, thats just a hope as the monster designs, abilities, strengths and weaknesses have not been decided or designed yet, I think that with 50 monsters there will be a large enough selection for people to choose those that they think are their favorites.
You, say favorites but you mean most powerfull…
Yes, and no. There is a system in place to stop this, each monster has inherited values from their parents (in the wild these are random to some degree floating around a standard number) but any monster can become incredibly powerful as there are stats that are not dependent on the monster. Each monster has a max of 512 stat points distributed between Ranged, Physical, Speed, Defence with a requirement of 1024 to max all disciplines (No one monster can be perfect) leaving 256 stat points as the maximum for any one discipline, this is the total including inherited values and training stats because of this some monsters will have “better” base stats but the player might choose to train there monsters more to counter any advantage, this process could even leave a more powerful monster as if its base stats are lower the more control the player has over what areas its strengths are.
Ok, I’m interested but, you desert all you projects…
This project goes way back, Like wayyy back when I was 11 the core of this projects ideas first came into existence and I’m 18 now so 7 years or like 40% of my life! The idea is smashed into my brain and I think of it everyday… Who needs a 50 page GDD when it’s baked in my mind for 7 years!!!
What’s the point of having stats when its chess?
Well, its not just chess. See there are two phases to each turn, the movement phase and the attack phase unlike chess its not instant kill when you move to the same square as a piece (In fact you can’t move to the same square) once you move your piece you then have the choice of attacks were each will show its range, and damage at each distance, each piece will have a possibly unique movement style (Think castles and horses in chess) and each attack will have a hit range and style that changes per move. With physical moves the damage will be located close to the monster on the board were a ranged attack can go much further than the physical attack but will probably not do as much damage.
Screenshots:
(Note: Some colours and designs are not original in this shot, its just to demonstrate the basic style)