Warped Space: A space shooter with a twist(literally)!
ATTENTION MODERATORS
As I am not one of the Unity Awards Finalists (not a huge surprise :P), please change the title of this thread to this: “Warped Space” - A Hybrid Space Shooter (WIP Thread)
Click here to play this super awesome game!!
This is what I’ve been working on for the last few months. I’m going to release it as an app on the apple/android app stores once I’m finished development, but for now, it’s just in a WebPlayer.
Give it a try, and let me know what you think, so I can continue to improve it!
Now, let me describe how my game works:
Warped Space is similar to any other 2D space shooter, such as Galaga, or Space Invaders, in that the player and enemies can only move on a 2D plane. However, in Warped Space, this plane has been “Warped” into 3 dimensions, kind of like how a 2D texture is mapped onto the surface of a 3D object. This way, the player can circle all the way around the outside of a cylinder, or any other 3D object. This allows for levels of varying complexity, from a typical cylinder, to a sphere, to a circular object with hills and valleys(not sure how else to describe this object :P). Confusing? It’s a lot easier to understand when you’re playing it ![]()
In addition to this revolutionary new system(lol), there is a player customization system, where players can choose their weapons, spaceship type, and colour/special ability. There are currently 45 different player setups that can be chosen.
RECENT UPDATE
NEW GAME CONCEPTS
-The “Star Map” (Level Selection Screen).
CHANGES TO GAMEPLAY
-Level is no longer “Survive until you are overwhelmed by enemy hordes” -type gameplay. Instead, you are given a time limit, and an amount of enemies to destroy. You must destroy at least the target number of enemies before the time runs out. At the same time, you must survive until the time runs out.
-Level is now considered a tutorial level. As such, only one type of enemy (one of the easy types) is present in this level.
-Enemy fire rate has been reduced by half. It is now possible to dodge in-between enemy fire bursts without getting hit, which was previously impossible.
-Many minor health, stats, and GUI tweaks.
NEW FEATURES
-A new level selection screen, known as the “Star Map”, is present. The Star Map allows you to choose which Warp Tunnel (level) you want to play. The longer the Warp Tunnel, the more time you have to complete it. Currently the Star Map is not very polished looking or pretty, but it works. NOTE** Clicking on the RED warp tunnel will load the (currently) only level in the game. CLICKING ON OTHER WARP TUNNELS WILL DO ABSOLUTELY NOTHING.
-An explosion sound now plays when an enemy has been destroyed.
-A win screen is has been added, and it appears if you manage to beat the level. If you do manage to beat it, let me know! It’s definitely not super easy ![]()
-If you fail to destroy enough enemies by the end of the alloted time, a planet (the one you are travelling to on the Warp Tunnel) will appear in your path, and cause the failure of the level.
NEW VISUALS
-The Level has had a HUGE visual makeover. Instead of 4 enemy spawners, now there are only two. The Warp Tunnel (Cylinder) that you move around on now has a visual presence, to make it easier for the player to understand the movement scheme. Stationary, background planets have been removed, as the player is moving through space at a rapid rate. Other visual elements that accentuate the feeling of movement through space have also been added.
Here are some awesome screenshots:
Screenshots
Main Menu Screen(Animated with sound!)
NEW Gameplay
NEW Gameplay
NEW Failure Screen
NEW Win Screen
NEW Star Map
NEW 5 Seconds Before Failure
Some Enemy types and colours:
Some Player types and colours:
Questions? Comments? Critiques? Let me know what you all think!





