When I warp to a new position, how can I get the camera to move to a specific location instead of the actual warpTarget?
using UnityEngine;
using System.Collections;
public class warp : MonoBehaviour {
public Transform warpTarget;
void OnTriggerEnter2D(Collider2D other){
Debug.Log ("wopping");
other.gameObject.transform.position = warpTarget.position;
Camera.main.transform.position = warpTarget.position + new Vector3 (0,0,-10);
}
}
Fine for games that focus the camera on the player, but my RPG camera should be focused on the map…
There is a youtube tutorial that shows how to Warp between “levels” without adding new scenes using this code…
