warring cs0414

using UnityEngine;
using System.Collections;

public class playercontroler : MonoBehaviour {

//movement varialbe
public float runspeed;

Rigidbody myrb;
Animator myAnim;

// Use this for initialization
void Start () {

	myrb = GetComponent<Rigidbody> ();
	myAnim = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
void Fixedupdate(){
	float move = Input.GetAxis ("Horizontal");
	myAnim.SetFloat ("speed", Mathf.Abs (move));



Not really a problem. It’s just saying the variable runspeed is not being used.

To remove the warning, either use runspeed or delete it.