Hey guys,
This is my game project on which I worked alone for 3 years:
WARSHIFT is a mix of Action, RTS, RPG gameplay elements that forms an innovative game genre (rather, I’m trying to create new class). You can collect resources, build base, manage armies, and then come down to keep the enemies at gunpoint, gain experience in dynamic battles and customize your main characters and vehicles.
This is actually my first experience with Stem: WARSHIFT on Steam
New gameplay video:
• Switching between Action/RTS mode on the battlefield
• Dynamic battles in the action mode
• NODE-based strategy gameplay
• 16 types of units: 6 customizable combat avatars, 9 AI soldiers, 1 heavy-unit
• 8 types of building
• Powerful orbital strikes
• Evolving system for customizable combat avatars that are designed to add to the game some RPG elements.
• Dozens of weapons and upgrades
• Super-abilities and transformations
• Heavy unit “Dreadnought” is designed to add to the game some elements from classic “wargame” genre, such as tactical management of heavy orbital/atmospheric battleships.
• Grounded, air, water, underwater and outer space environments
CUSTOM SKIRMISHES vs AI:
4 playable maps for customizable skirmishes against AI:
• Orbital sector is designed especially for battles in the outer space
• Naval sector is a mix of 4 playable environments
• Sector “Frontier” has ruins of bastion that located between the dense jungle and desert
• Wide sector is designed to show full potential of strong armies and battleships
SINGLE PLAYER CAMPAIGN:
• 10 linked single player missions for the human faction campaign shows almost all the current features and modes of the game.
• Basic LAN multiplayer.
I will be glad to discuss anything regarding creation and improvement of strategic AI and creating RTS-based games using Unity3d engine.
Also, I’m currently working on joystick controls implementation. So I need advice regarding key mapping for RTS mode. Because I’m really don’t have much experience with controllers.
I can’t believe that a single person can produce something of such high quality (especially looking at some early release games on steam). Really impressive.
This looks amazing! Too bad it isn’t an MMO
@ ephemeral life
Yes, I work on this full time and more.
I’m using pathfinding based on standard navmesh. It is fine. There is only one problem with carving: every time when I carve a hole for new building that caused short pause for all agents on the level.
Wow, simply stunning… It’s hard to believe this has been created be a single person, even if he were an experienced game developer. Did you created all the assets by your own or have you outsourced the creation of some content?
Keep up the good work and good luck with the early access!
@sir_luke
I mainly created assets alone since they must comply with the requirements and game style. But I sometimes buy small part of assets in store.
You kept motivation and successfully finished your game , this is a rare skill not all people have.
Your game is very detailled and polished in many areas and you used lot of effects to make it looking very dynamic, this is also great work as many indies underestimate special effects.
Unbelievable, you could have told me this game was made by 10 people and it would still be impressive. I wish I could afford to work on mine full time as well.
This looks like amazing work, congratulations you truly deserve it!