Warstruck - WIP - Multiplayer Alien Survival Roleplaying Game

Warstruck’s Website: http://www.warstruck.com/home
You can also follow Warstruck’s twitter at x.com
And Facebook at: Redirecting...

Hello all!

I have been working with Unity for the past several years making small hobby projects here and there, and trying to learn all that I could.

For the last few months I have been working on Warstruck, a multiplayer alien survival game. It’s in the same category as games like DayZ, Rust, WarZ, etc. but instead of zombies, there’s intelligent aliens. It makes survival a lot harder, and will hopefully reduce the kill on sight nature of that these games seem to promote. However, almost every feature in the game will be configurable by server operators through server config options, so you could adjust your server to fit your play style.

I have recently just started updating the website at http://www.warstruck.com. The screenshots are scarce since I just recently got the art I wanted. Another thing, almost every thing comes from the asset store, so don’t be surprised if you notice some of your work if you have some assets on the asset store. I can definitely say that if it wasn’t for the Asset Store and the awesome Unity community, I wouldn’t stand a chance at finishing this project.

I mainly wanted to post this thread so that I could pick up a few testers who don’t mind playing buggy builds :). Testing for the next few weeks will consist of walking around, inventory actions, and melee combat (PVP). To signup create an account at https://www.warstruck.com/Account, and enter the key: “UnityForums” without the quotes. If by chance the key says invalid in a few weeks, it’s likely we reached enough testers for the time being. If you go ahead and create an account though you will be entered to be picked at a later date. In a month or two I will also be needing some people to host some servers to help test out all of the configurations. Right now most of the services are on a VPS I rent, and the actual test server is on my old gaming computer (at least now it has a use!).

I plan on updating this thread with new announcements about the project. Just wanted to start getting the word out, and picking up any feature ideas/suggestions.

PS: I am also looking for a Environment 3d Modeler (mainly static props) and a Character Modeler/Animator (Main characters, and Clothing). We can use Mecanim animations if you’re not a great Animator. I have nearly 1000 animations so we should be good :). I know developers with these skills are in short supply, but if by chance you want to help out let me know.

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I get a “Falling Skies” feeling from your aliens, Scitters!

Keep up the good work, looks nice. I’ll apply for testing if I get a chance!

Thanks! A great show, sad that season 5 is the last season :(.

Just got done cleaning up the UI a bit. I was using NGUI in Unity4, but switched to uGUI so I didn’t have to rely on an external asset. I was already burnt on Daikon Forge GUI, and I loved working with that UI tool.

I’m going for a UI that is as minimal as possible, while still being easy to find what you’re looking for. As you can probably tell, still using Unity’s basic UI sprites. I kinda like it, but usually when I like something that I’ve done graphically, most others don’t :(.

Also posted a more detailed feature list (http://warstruck.com/home/?p=106) on the site.


(Note: The one below was taken in the editor.)

You can find out more about the UI here: http://warstruck.com/home/?p=118

Hey guys, sorry for not updating this thread more frequently.

There are several new screenshots over at http://www.warstruck.com/home and I have started to post semi-daily development notes (like patch notes) on the forum at: http://www.warstruck.com/forums/forum_posts.asp?TID=6&title=daily-development-updates

You can also follow Warstruck’s twitter at x.com
And facebook at: Redirecting...

I am still looking for volunteer testers. If you’re interested create an account at https://warstruck.com/account and for the key enter “UnityForums”. The current test cycle is about every other weekend (~5PM Central Friday to ~8PM Sunday), and will be moving to every weekend once basic combat and loot are fully functional which should be at the beginning of next month!

I also received some messages about kickstarter/contributions. While the game will eventually be buy to play, I don’t want to take anyone’s money until the game is much more further along and is guaranteed to be released.

I wasn’t planning on working on Warstruck much yesterday, but decided to get a few small things done:

  • Fixed an issue with the character create panel scaling with resolution.
  • Fixed favoriting servers.
  • Added a button at the server select area to access your account information.
  • Fixed refreshing the server list. Also added a limit to once per 20 seconds.
  • Added a back button from the character select area to the server selection area.
  • Added a password panel which allows you to enter a password for a server that requires a password when you try connecting to it.
  • Also worked a bit on cleaning up the combat message handling system for remote objects on the client. The system that handled it was pretty messy (lots of switches, checking object types, GetComponents(), etc.). Changed it so that it uses inherited methods, and should now be much more clean and easy to work with.


While the combat system is in place, it still needs some work. I need to build an object pool for hit FX and Impact decals, and add sound effects.

I have had some issues finding good decals, and impact sound effects, (a large variety is needed). If you know of a good impact sound effects and/or impact decals package, please let me know!

I’m also looking for a good water solution that looks great at far-to-close distances, will work with a dynamic day and night, and performs well. I loved the Water4 included with unity, but it was too resource hungry even with the simple setting. Then switched to the pro water, and couldn’t get it to look great at far distances.

Thanks!