Was checking GI problems and uncovered even more cr...

Unity team keeps adding features to the application while it’s broken at its basics, this is terrible, I would be so pissed off if I had a company trying to develop some serious game and stuck because of this managerial incompetence.

I was now testing to just open and close Unity because I see that when I have just launched Unity the rendering seems to run blazing fast, and I uncovered another bug: I open Unity and a project, CLOSE IT IMMEDIATELY and each time Unity asks me to save a couple of files (ProjectSettings.asset and GraphicSettings.asset) that apparently are changed without me even knowing it.

This didn’t happen some hours ago, I didn’t update anything on the app, so this is entirely dependent on what I added to my project. The fun part is: I have JUST STARTED this small project, it’s nothing large and I didn’t really dig deep into modifying anything, this is practically A FRESH INSTALLATION OF UNITY. The only thing I added is PlayMaker, but even that: I didn’t build a single process yet.

This is one. Then there’s this other one: if I make a GI render, even if it is incredibly low settings and renders in 5 seconds, when I try to save the scene and close Unity, the prompt showing me what has been modified and asking if to save or not is nearly locked down, can’t click it for several seconds.

LOL now I had Unity open in the background and it seems completely frozen, I didn’t launch any GI render, there’s no other CPU intensive process at work, it’s… just… Unity.
I click on the icon on the taskbar and it doesn’t pop up, I hide other apps and it’s completely unresponsive.

I stop a GI generation, change some settings, then clich BUILD again and it again starts from step 7 instead than restarting from scratch.

Now I tried to close it with Task Manager and… oh it has awaken right away for some unknown reason.
Let apart GI issues, there seems to be some HUGE PROBLEMS with the interface, I will be uploading videos now.

I click on the Unity icon, and it opens up… IN THE BACKGROUND.

That’s so sad. It was a great piece of software.

PLEASE STOP ADDING FEATURES, FIX WHAT YOU HAVE, YOU ARE DAMAGING HUNDREDS OF THOUSANDS OF PEOPLE, CAN YOU UNDERSTAND THIS?

STOP ADDING FEATURES, FIX THE PROGRAM.

And of course the scene I’m working on is very, very, very small: I only have 2 meshes in the project, one is 1x1x1 units, the other is maybe 20x30x30 units. One of these meshes has been resized to 100x100 or something like that.
The GI settings are the lowest possible.

I am working on a Windows 7 computer I built 2 weeks ago, with 16 GB RAM.
RAM doesn’t get filled at all, but CPU does when rendering, and computer becomes unresponsive (I couldn’t find any option to limit CPU usage or the CPU Unity can use when rendering).

Wondering also how can you make a process so aggressive that the whole computer becomes completely unresponsive. I mean, I try to click CANCEL in the render job, and it needs at least 30 seconds before I manage to do that. The whole Windows interface is slowed down to hell.
Do you even TEST stuff before releasing? Because this couldn’t have gone through unnoticed.

I save the scene, click SAVE ALL, and the editor is kicked behind all the windows. I wonder how is it possible to introduce such a stupid bug.

Had to kick Unity as a low process using the Task Manager to maintain my computer useable while it’s rendering.

I really didn’t expect, coming back after 2 and more years without touching it, to find such a desperate situation. I can say Unity 5 has gone backwards from Unity 4.
I’m sorry, but if GI is broken, that’s a base for any nextgen game. It’s only good for smartphone games, and not even for good ones, because also in those now static GI is necessary for good looks.

Downloading Unity 4.
OMG I am so damn HAPPY I checked how the new GI system worked IMMEDIATELY upon starting the project!

I wonder if the management and developers are actually realizing that they are WASTING HUNDREDS OF THOUSANDS OF MAN WORK HOURS by not fixing the product and keeping adding features on a product that doesn’t work at its base.

If you have reproducible problems with unity, Unity Technologies is probably happy to take your slimed down project to check the problem out.

Apparently Unity 5 is not working for your project / workflow , so … do not use it.

I don’t think it’s that simple.
Unity is having heavy problems with its interface, set apart the GI performance.
However, I decided to strip the GI feature as I don’t need it for my project.
I hope I won’t incur into something similarly dev-breaking later on.

Just look at the games made with Unity. Many of them are VERY cool and advanced. Those games show what can be TRULY done with this engine. Most technical problems can be eliminating with some work and research.