Wikipedia cites this as the source: BeamNG and Torque3D - BeamNG.drive
And yes, it can very much be done in Unity: Unity Realistic Vehicle Physics - Softbody Tire Physics Test 2, Unity Realistic Vehicle Physics - Vehicle Debugger System Test 1
Here’s their thread: Vehicle Physics Simulation
The question of “can it be done in Unity?” is funny because the majority I’ve seen are done in Unity.