Washed out colors on models texture

Hi all,

I have a question. If I import a FBX file form Qubicle or from another 3d program into Unity I get weird washed out colors on the textures. You can see the result on the image attachment down below.

The left model has washed out colors and is a texture material. The right model has correct colors, but has vertex colors. So as you can see I don’t have this problem with vertex colors

Any idea what I’m doing wrong on import?

Regards Rob

You’re not doing anything wrong on import, the left one is using the Standard shader and standard shading model, and the right one is not. Don’t use the Standard shader if you don’t want to use PBR shading, use the Legacy/Diffuse shaders instead.

2 Likes

Yes, found it. Thx for the reply!