Im on IOS, first thing i learned was when you switch platforms, make sure the textures are not compressed, otherwise you get weird artifacts. After changing the compression to RGBA 32bit the texture looks fine but washed out. You can see a png on the left, which is what ive used until now and an .hdr on the right
Is there something i should do so the sky looks ric in contrast like a non hdr image?
I did read that you need to edit the flares etc out of the image, so there’s that, but for the moment id like to figure out what’s making the rest of the image washed out. i tried switching platforms too to make sure that wasnt it, and my camera is set to HDR, with a depth of field applied to make sure the camera HDR is clicking in.
Maybe I need to use something like Skyshop? (im not sure what it does but i keep seeing it)
I thought we can just import hdr images but maybe there’s something wrong with my HDR image itself? Im afraid i dont know much about HDR images (although i am trying to learn) - i thought maybe there’s something obvious I’m doing wrong
Thank you, i looked at the viking scene and it uses a cubemap and a single huge hdr image. Im thinking its probably my images that have a problem, they’re exported as hdrs from Vue. Ill keep investigating. You know how these things go, you search and search and suddenly things make sense:)