Washed out HDR Skies

I’m learning how to work with HDR skies

Im on IOS, first thing i learned was when you switch platforms, make sure the textures are not compressed, otherwise you get weird artifacts. After changing the compression to RGBA 32bit the texture looks fine but washed out. You can see a png on the left, which is what ive used until now and an .hdr on the right

Is there something i should do so the sky looks ric in contrast like a non hdr image?

I did read that you need to edit the flares etc out of the image, so there’s that, but for the moment id like to figure out what’s making the rest of the image washed out. i tried switching platforms too to make sure that wasnt it, and my camera is set to HDR, with a depth of field applied to make sure the camera HDR is clicking in.

Is tone mapping on?

Thanks hippocoder. Do you mean the tonemapping camera effect? I just added it but it looks the same. Or did you mean another setting?

It looks very washed out in the inspector too

it looks washed out but not as much when i just preview the HDR vs the PNG on my Mac default viewer

Maybe I need to use something like Skyshop? (im not sure what it does but i keep seeing it)

I thought we can just import hdr images but maybe there’s something wrong with my HDR image itself? Im afraid i dont know much about HDR images (although i am trying to learn) - i thought maybe there’s something obvious I’m doing wrong

blog says we can just import them natively. Not sure what’s happening here.

Thank you, i looked at the viking scene and it uses a cubemap and a single huge hdr image. Im thinking its probably my images that have a problem, they’re exported as hdrs from Vue. Ill keep investigating. You know how these things go, you search and search and suddenly things make sense:)

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Yeah! looks like you’re onto a winner.

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