I noticed that input was being missed and tests it, it looks like WasPressedThisFrame is dropping input.
You guys noticing this also?
Is this a bug from the new input system or it needs special massage when checked inside the Update loop?
I’m guessing you haven’t set the InputSystem to FixedUpdate in the project settings, right? Because that can cause effect like this. Or bug, obviously.
right, I’d rather lock input with the frame to keep input responsive since fixedupdate will have to be kept really low (Switch)