Hi there!
I was recently investigating the posteffect stack with RenderDoc and I noticed that the bloom chain is using a texture format with 64-Bit (ARGB16), even if your input is 32-Bit (RGB111110 for example).
This is kinda wasted potentiall for optimization, as with Bloom the bottleneck is memory and the visual differences between 32Bit and 64Bit are very minor. I made some tests with a similar bloom effect of my own and I noticed speedups up to 2x with a 32Bit(RGB111110) chain.
It would be amazing if this gets chaged, or at least made optional.