What do you think ?
Techniques:
- Render to texture
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43812–1596–$archive_2_201.zip (354 KB)
Looks interesting.
Very nice, with a little bloom it could do for some kind of “caustics” effect.
Funny Name, Daz Studio Made something with the exact same name.
What in good lord. All I see is a malformed white sphere. I don’t understand!
Moldorma, i just had the same issue… upgrade your webplayer
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I already had the latest version but I upgraded anyways. Same issue.
do you have an old graphics card moldy?
look cool omar - i agree with gus it needs a little something on the blob to make it ‘sit’ in the environment more - maybe glow but i’m thinking the highlights are fine - maybe just some deeper darks running across it as well.
ATI Radeon X1600. Shouldn’t be that old, as I got this computer in January.
strange that’s plenty new enough - i have the same card it looks fine here.
Hi,
It’s a neat effect. There’s another way to do something similar to it that would work on Indie and be more stable, if anyone’s interested. (Render Textures can be sketchy on some of the bazillions of graphics card/driver/OS combinations.)
Put a cookie on a blueish Directional Light. Set the cookie’s texture to repeat, and possibly set the Directional Light to Force Pixel if you want to make sure the effect always be there if possible. You can adjust how often it repeats by playing with the light’s spot angle parameter. Now you can move/rotate the directional light using any number of methods at runtime and the texture will move across the object.
http://unity3d.com/Documentation/Manual/HOWTO-LightCookie.html
It’s one of the first things I ever played with in Unity and really had me floored.
Cheers,
-Jon
Beautiful effect. Reminds me of a 3D version of some nice stuff I know from the SNES days.
Cool, reminds me of the water temple in zelda