I’m new to Unity and I want to create a simple project that has drops of water falling down into a container (4 walls, for example) and fill it up until the liquid exceeds that container and falls to the other side.
I’ve read some things about particle systems, but they say it’s particularly taxing on a system to do it that way. The drops/water doesn’t have to look realistic, they only need to fall and fill the container.
What would be the best approach for this type of project? Is there a link or tutorial I can follow to get closer to a solution? Thanks!