I’m trying to make a game that involving water flowing from one place to another. This game is a good example of the water physics involved.
Any suggestions of how to do this sort of things or any project examples to share. Appreciate and thanks.
I’m trying to make a game that involving water flowing from one place to another. This game is a good example of the water physics involved.
Any suggestions of how to do this sort of things or any project examples to share. Appreciate and thanks.
It’s very clearly a particle system they’re using in that video. You can see the individual particles move as drops in the animation. But they’ve done a really good job changing the shape of each particle as it lands on things or gains velocity.
Play around with Unity’s builtin particle system and try to fiddle with settings such as Stretch Particles and the Velocity Scale. You can make the particles follow a trail by adding World Particle Colliders to the scene at key points.
That’s the easiest way to quickly accomplish something like that, anyway.