Hello Peeps!
So for our current semester project I have to create an ocean of melted cheese yummy
Since I am completely new to Shader Graph and shaders in general, I have been following Brackeys Simple Cartoon Water Tutorial.
Now to add some more juice I wanted to get some “foam” whenever my ocean plane intersects with another object. To do this I followed another Tutorial which basically shows the exact same effect I want to have.
For some reason this has no effect at all on my fluid. I have set the Surface Type to transparent and followed every step as well as I could but nothing seems to change.
Does someone might have an idea what could be causing this?
Screenshot of Settings:
I am using Unity 2020.02.0f1