Water In Unity.

I would like to make water in unity. I don’t mean making a shader then applying it to a plane, I mean flowing water like in the blender DLC but I don’t know how to do it and i can only find shader videos.

I have an idea but don’t know how to do it, I think somehow you have different points and a mesh that stretches over them but if they get to far from each other it becomes its own mesh. and it will only move if the other nearest can unless it is hanging so then it would fall as a single one.

Hmmmm. That IS a good idea. I’m new, but maybe you can overlap?
This has flowing water:

It is kind of bugged but you can use that.