I’ve been playing around with water for the past few hours, and got this. I thought it looked alright, but let me know what you think.
the little sparkles in the water look good at a distance but fake closer - maybe make them smaller or get rid of them when you are close
the water sparkles…
… like a twilight vampire…
Looks really good! I have Unity Indie too and was wondering if you could share what you did to help achieve that look. Thanks 8)
Hmm, looks like the frozen north pole?
We want answers. What did you do? How did you get that effect? What happened inside that house? Who is the milkman?
Can you make a web player? I’d like to see it sparkly, too
looks nice but i didnt know water has sparkles on it, only the glare from the sun
Sorry for a slow response, guys.
I’m putting together a unitypackage now for those of you who can probably use it and make it better.
It’s quite simple, though- just two planes, one with a Reflective Bumped Specular Shader and the other with the island water shader.
The reflective shaders cubemap is one containing the skybox, with a water bumpmap, and also a uvscroller script.
EDIT: Here it is :arrow: myWater