Im trying to make it so that when player enters water I die but when enemy enter it I don’t. I currently have this code which when I enter the water it kills me, and when my enemy enters the water it kills me.
//DamageTrigger.js: A simple, variable damage trigger which can be applied to any kind of object.
//Change the damage amount in the Inspector.
var damage: float = 20.0;
var playerStatus : Widget_Status;
function OnTriggerEnter(){
print("ow!");
playerStatus = GameObject.FindWithTag("Player").GetComponent(Widget_Status);
playerStatus.ApplyDamage(damage);
}
@script AddComponentMenu("Environment Props/DamageTrigger")
Need some help here im stumped bad this should be extreemly easy.
– anon70884200