Water movement

Hello Folks,

I hope anybody could give me idea/s on how can I implement some water movement while an object is running into it… Like a car, that is passing in a damp, can I get it through particles or any other techniques to visualize it most…

Hope anybody could help.

Thanks a lot in advance![/img]

It depends on exactly what effect you want to achieve. A particle system would let you throw up spray and/or create a wake effect. If you need real surface waves/ripples, you’d need to animate the mesh of the water surface.

Particles would certainly be a good way to get a spray effect. Also, you might want to check out the rippling effect demonstrated in this thread.