I hope anybody could give me idea/s on how can I implement some water movement while an object is running into it… Like a car, that is passing in a damp, can I get it through particles or any other techniques to visualize it most…
It depends on exactly what effect you want to achieve. A particle system would let you throw up spray and/or create a wake effect. If you need real surface waves/ripples, you’d need to animate the mesh of the water surface.