Water obstructed by terrain still get rendered after scene reopen.
How to reproduce:
- create scene
- add water prefab to scene (bug appears with each kind of water)
- add camera to scene, looking at water
- add terrain to scene so that it completely obstructs water from camera view
- Mark both terrain and water as Static
- Bake occlusion culling
- Ensure that water disappeared from scene on Occlusion Culling Visualization
- Close scene, then open it again
- See that water appeared on Occlusion Culling Visualization (you can also use Frame debugger to ensure water is rendered)
Sample project download link: Free large file hosting. Send big files the easy way!