In order to create the 3d ripple effect of the water i have used Unitys built in cloth renderer. The ripples look good, though they cause allot of lag, though this may just be down to my current PC being terrible.
However, i would like objects to fall through the water plane instead of just being still on top of it. I know they usually i could use the layers for this and disable the objects collision with the water but that means sacrificing the ripple effect.
Is there a way to make objects fall through the water while still creating this effect?
(apologies if i worded this badly)