Water Prefab Bug on Intel

I wrote a small Unity web applet that uses the water prefab.

There seems to be a problem rendering the water on my Intel Macs. While the water prefab renders just fine on my (Intel) MacBook Pro in Safari, it does not render at all on my (Intel) Mac Mini.

The attached images show the good (MacBook Pro) and bad (Mac Mini) versions, respectively:

10607--393--$good_120.jpg
10607--394--$bad_156.jpg

I think thats just because of the mac minis graphics card… I dont think thats a bug, you just cant run that shader on it.

Bill

I don’t know off the hand if the shader should work but it should definately fallback to the simpler water shader.

I will look into it.

Oh good point, forgot there was a fallback.

Bill

Joe, please see my similar post on the water prefab failing in Widgets, here:

http://forum.otee.dk/viewtopic.php?t=1616

Thanks!

Boy, the Unity forums are starting to get kinda thick with bots now, aren’t they?