Water Reflection Problem

In the 2 screen shots, I have not moved any closer to the land, I have just moved the camera direction. This causes the reflection to change between the ideal one with fog taken into account and the second one with no fog.

Is there a way around this or is this just a bug?


As far as I know this must be a bug in the daytime/nightime water of unity 3.0 pro.

I had similar reflection/refraction issues and got the answer that it is a bug…

it seems to be a bug from the reflection camera. For reflections, it is used an script to create a camera that renders the scene and then it’s projected into a texture. It happens to me with flatmirror from the unitywiki. And i don´t know how to solve it. It started to happend when I updated unity3d to 4.

Were you able to figure out a fix for this? I have similar issues that depending on which angle the camera sits a majority of my realistic reflections go away, its very annoying ><

I also see reflection problems with daytime water pro. Reflections of objects are sometimes there, but vanish by just moving the camera around a little bit. I’m using Unity 4.3 for Wii U. If this is fixed in a newer version of Unity then I won’t worry about it now, but if there is a solution available in 4.3 then that would be great.

How did you get unity for wii U? I have a wii u, and want to make use of it somehow other than playing botw and scuffed minecraft.

You have to sign up with Nintendo, but I highly doubt they are doing so for anything but their current devices. Current versions of Unity no longer have Wii U support either.