My water shader is reflecting the ‘ground’ part of the skybox and causing these artifacts. I also tried using the standard shader with my normal map, and get the same results:
Anyone have any suggestions for solving this problem?
My water shader is reflecting the ‘ground’ part of the skybox and causing these artifacts. I also tried using the standard shader with my normal map, and get the same results:
Anyone have any suggestions for solving this problem?
Well, you have 3 solutions.
This occurs because that is what would happen in real life. The angle of reflection at that particular point is in a downwards direction. Normally, this would reflect the objects surface, however the object is not included in the skybox reflection, and as such does not appear.