Water reflection: Reflecting skybox ground

My water shader is reflecting the ‘ground’ part of the skybox and causing these artifacts. I also tried using the standard shader with my normal map, and get the same results:

Anyone have any suggestions for solving this problem?

Well, you have 3 solutions.

  1. Change the colour of the skybox ground.
  2. Create a reflection probe with a capture of some other kind of ground.
  3. Use the SSR effect from the cinematic effects package.

This occurs because that is what would happen in real life. The angle of reflection at that particular point is in a downwards direction. Normally, this would reflect the objects surface, however the object is not included in the skybox reflection, and as such does not appear.