Does anyone know how to fix this?
the camera’s settings are:
The watermesh uses the “FX-Water” shader where, at line 23, i put
Subshader {
//Tags { "WaterMode"="Refractive" "RenderType"="Transparent" }
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
to make it transparent.