Water rendered over other game object

Does anyone know how to fix this?

the camera’s settings are:

The watermesh uses the “FX-Water” shader where, at line 23, i put

Subshader { 
	//Tags { "WaterMode"="Refractive" "RenderType"="Transparent" }
	Tags { "Queue" = "Transparent" }
	Blend SrcAlpha OneMinusSrcAlpha
	ColorMask RGB

to make it transparent.

problem solved.
The solution